元素使技能表
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[編輯] 精英技能
| [編輯] Glimmering Mark閃光印記 | 精英 | 降咒魔法 | 降咒魔法: 持續 (1~13) 秒,每當目標敵人受到閃電傷害時,目標及其鄰近的所有敵人將會遭受「盲目」 5 秒。 | | 元素使 | 風系魔法 | 章節待查 | |||||
| [編輯] Lightning Surge閃電震盪 | 精英 | 降咒魔法 | 降咒魔法: 在 3 秒之後,使目標敵人受到 (14~83) 閃電傷害並且被擊倒。 | | 元素使 | 風系魔法 | 章節待查 | |||||
| [編輯] Mind Shock心靈震暴 | 精英 | 咒文魔法 | 咒文魔法: 使目標敵人受到 (10~42) 閃電傷害。若你比敵人擁有更多能量,則目標受到 (10~42) 額外閃電傷害並且被擊倒。此魔法有 25% 防禦穿透效果但是會造成施法者精疲力竭。 | | 元素使 | 風系魔法 | 0 核心 | |||||
| [編輯] Thunderclap雷鳴 | 精英 | 降咒魔法 | 降咒魔法: 持續 (8~18) 秒,若目標敵人受到閃電傷害,則目標及其鄰近敵人被擊倒,而你將失去 (15~9) 能量或是雷鳴效果終止。 | | 元素使 | 風系魔法 | 章節待查 | |||||
| [編輯] Obsidian Flesh黑曜石肉體 | 精英 | 加持魔法 | 加持魔法: 持續 (8~18) 秒,你的防禦增加 20 而且無法成為敵人施展「魔法」的目標,但是你的移動速度將會減慢 50% 。 | | 元素使 | 地系魔法 | 章節待查 | |||||
| [編輯] Ether Prodigy非凡魔力 | 精英 | 加持魔法 | 失去所有「加持」。持續 (10...25) 秒,獲得 4 能量再生。當非凡魔力結束,擁有的每點能量造成 2 傷害。此魔法會造成施法者精疲力竭。 | | 元素使 | 能量儲存 | 章節待查 | |||||
| [編輯] Ether Renewal魔力復原 | 精英 | 加持魔法 | 在 7 秒內,每當施展「魔法」後,你身上的每項「加持」讓你獲得 (1...5) 能量和 (5...20) 體力。 | | 元素使 | 能量儲存 | 章節待查 | |||||
| [編輯] Mind Burn心靈燃燒 | 精英 | 咒文魔法 | 咒文魔法: 使目標敵人受到 (15~51) 火焰傷害。若你比目標擁有更多的能量,則該目標將額外受到 (15~51) 火焰傷害,並且遭受「著火」病症 (1~6) 秒。此魔法會造成施法者精疲力竭。 | | 元素使 | 火系魔法 | 0 核心 | |||||
| [編輯] Mind Freeze心靈凍結 | 精英 | 降咒魔法 | 降咒魔法: 使目標敵人受到 (10~34) 冰凍傷害。若你比敵人擁有更多能量,則敵人將額外受到 (10~34) 冰凍傷害,而且使其移動速度減慢 90% 並持續 (1~10) 秒。此魔法會造成施法者精疲力竭。 | | 元素使 | 水系魔法 | 章節待查 | |||||
| [編輯] Mist Form迷霧形態 | 精英 | 加持魔法 | 加持魔法: 持續 (8~18) 秒,你無法受到攻擊傷害但是也無法對敵人造成攻擊傷害。 | | 元素使 | 水系魔法 | 章節待查 | |||||
| [編輯] Ward Against Harm守護結界 | 精英 | 咒文魔法 | 結界魔法: 在你目前的地點創造守護結界。持續 (8~18) 秒,使結界範圍內的盟友增加 (12~50) 火焰防禦以及 (12~22) 對其他攻擊類型的防禦。 | | 元素使 | 水系魔法 | 章節待查 | |||||
| [編輯] Water Trident水之三叉戟 | 精英 | 咒文魔法 | 咒文魔法: 射出快速飛行的水之三叉戟,命中時對目標敵人造成 (10~58) 冰凍傷害,若命中正在移動的目標,則該目標被擊倒。 | | 元素使 | 水系魔法 | 章節待查 | |||||
| [編輯] Elemental Attunement元素調和 | 精英 | 加持魔法 | 加持魔法: 持續 (30~50) 秒,你調和四大元素的力量。每次在你使用與四大元素 ( 風、火、水、土 ) 相關的技能後,你將會獲得消耗能量的 50% 。 | | 元素使 | 無(元素使) | 章節待查 | |||||
| [編輯] Glyph of Energy能量符號 | 精英 | 符號 | 符號: 持續 15 秒,你下一個施展的「魔法」,其能量消耗減少 25,並且不會造成精疲力竭。 | | 元素使 | 無屬性 | 章節待查 | |||||
| [編輯] Glyph of Renewal再生符號 | 精英 | 符號 | 符號: 持續 15 秒,你下一個施展的「魔法」不需要回復時間,可以立刻再次使用。 | | 元素使 | 無屬性 | 章節待查 |
[編輯] 無屬性
| 元素調和 | For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. | 10 | 2 | 60 | |
| 專注符號 | Your next Spell cannot be interrupted, and ignores the effects of Dazed. | 5 | 1 | 2 | |
| 元素力量符號 | Your elemental attributes are boosted by 2 for your next Spell. | 5 | 1 | 5 | |
| 能量符號 | Your next Spell costs 20 less Energy to cast and does not cause Exhaustion. | 5 | 1 | 15 | |
| 微能符號 | Your next Spell costs 15 less Energy to cast. | 5 | 1 | 30 | |
| 再生符號 | Your next Spell instantly recharges. | 5 | 1 | 15 | |
| 犧牲符號 | Your next Spell may be cast instantly, but takes an additional 90 seconds to recharge. | 5 | 1 | 15 |
[編輯] 能量儲存
| 回復靈氣 | For 60 seconds, you are healed for 152...350% of the Energy cost each time you cast a Spell. | 10 | 1/4 | 20 | |
| 非凡魔力 | Lose all Enchantments. For 5...17 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. | | 5 | 1 | 5 |
| 魔力復原 | For 7 seconds, each time you cast a Spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you. | 10 | 1 | 30 |
[編輯] 風系魔法
| 風之調和 | For 36...55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. | 10 | 2 | 60 | |
| 眩目之光 | Target foe is Blinded for 3...9 seconds. | 15 | 3/4 | 4 | |
| 連鎖閃電 | Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This Spell has 25% armor penetration. | | 10 | 3 | 10 |
| 召喚閃電 | Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1...13 lightning damage. | 10 | 1 | 60 | |
| 衰弱電擊 | Target foe is struck for 5...41 lightning damage and suffers from Weakness for 5...17 seconds. This Spell has 25% armor penetration. | 10 | 1 | 8 | |
| 狂風 | Knock down target foe for 3 seconds. (50% failure chance with Air Magic 4 or less.) | | 5 | 1 | 5 |
| 閃光印記 | For 1...13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds. | 10 | 2 | 15 | |
| 閃電標槍 | Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. | 10 | 1 | 5 | |
| 閃電球 | Lightning Orb flies towards target foe and strikes for 10...82 lightning damage if it hits. This Spell has 25% armor penetration. | 15 | 2 | 5 | |
| 閃電衝擊 | Strike target foe for 5...41 lightning damage. This Spell has 25% armor penetration. | 5 | 1 | 5 | |
| 閃電震盪 | After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. | | 10 | 2 | 10 |
| 閃電之觸 | Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10...34 lightning damage. This Spell has 25% armor penetration. | 15 | 3/4 | 10 | |
| 心靈震暴 | Target foe suffers 10...42 lightning damage. If you have more Energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This Spell has 25% armor penetration. | | 10 | 1 | 20 |
| 電擊 | Target touched foe is struck for 10...50 lightning damage and is knocked down. This Spell has 25% armor penetration. | | 5 | 3/4 | 10 |
| 雷鳴 | For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends. | 10 | 2 | 15 | |
| 旋風 | All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down. | 10 | 3/4 | 10 | |
| 風之速 | For 5...10 seconds, target ally moves 33% faster. | 10 | 1 | 5 |
[編輯] 地系魔法
| 餘震 | Nearby foes are struck for 26...85 damage. Knocked down foes are struck for 10...56 additional damage. | 10 | 3/4 | 10 | |
| 地之護甲 | For 30 seconds, you gain 24...53 armor, but move 50...21% slower than normal. | 10 | 3/4 | 15 | |
| 水晶波動 | Foes near you are struck for 10...82 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance. | 15 | 3/4 | 20 | |
| 地之調和 | For 36...55 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. | 10 | 2 | 60 | |
| 地震 | You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. | | 25 | 3 | 15 |
| 火山爆發 | Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5...28 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. | 25 | 3 | 30 | |
| 地之束縛 | For 8...18 seconds, all nearby foes move 50% slower but have +24 armor against physical damage. | 5 | 3/4 | 30 | |
| 鐵之迷霧 | For 5...15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning. | 10 | 2 | 30 | |
| 魔動護甲 | For 8 seconds, you gain 10...68 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. | 15 | 3 | 60 | |
| 磁能靈氣 | For 5...17 seconds, Magnetic Aura has a 75% chance to "block" melee attacks. | 5 | 1/4 | 60 | |
| 黑曜石火焰 | Deal 22...94 damage to target foe. This Spell ignores armor. | | 5 | 2 | 5 |
| 黑曜石肉體 | For 8...18 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. | 10 | 1 | 30 | |
| 石之匕首 | You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 3...20 earth damage. | 5 | 1 | ||
| 石箭 | Stoning strikes for 20...76 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. | 15 | 1 | 5 | |
| 元素結界 | You create a Ward Against Elements at your current location. For 8...18 seconds, allies in this area gain +24 armor against elemental damage. | 15 | 1 | 20 | |
| 束縛結界 | You create a ward Against Foes at your current location. For 8...18 seconds, foes in this area move 50% slower. | 15 | 1 | 20 | |
| 迴避結界 | You create a Ward Against Melee at your current location. For 8...18 seconds, allies in this area have a 50% chance to evade melee attacks. | 10 | 1 | 20 |
[編輯] 火系魔法
| 召喚火焰 | Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage. | 10 | 1 | 60 | |
| 火之調和 | For 36...55 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. | 10 | 2 | 60 | |
| 火焰風暴 | Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...24 fire damage each second. | 15 | 4 | 30 | |
| 火球 | Target foe and all adjacent foes are struck for 7...91 fire damage. | 10 | 2 | 7 | |
| 火焰爆裂 | All nearby foes are struck for 7...91 fire damage. | 15 | 3/4 | 5 | |
| 火花 | Target foe is struck for 16...40 fire damage if it hits. | 5 | 1 | ||
| 火焰焚身 | Target foe is struck for 5...41 fire damage and is set on fire for 1...3 seconds. | 10 | 1 | 5 | |
| 燃燒連結 | After 3 seconds, target foe and adjacent foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds. | 15 | 2 | 15 | |
| 地獄火 | All adjacent foes are struck for 15...99 fire damage. | 10 | 3/4 | 20 | |
| 熔岩 | For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...24 fire damage each second. | 10 | 2 | 4 | |
| 洛葛特的印記 | For 8...18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds. | 25 | 1 | 20 | |
| 隕石 | Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. | | 5 | 3 | 30 |
| 隕石雨 | Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. | | 25 | 5 | 60 |
| 心靈燃燒 | Target foe takes 15...51 fire damage. If you have more Energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. | | 15 | 1 | 20 |
| 火鳳凰 | A fiery phoenix rises at your location, striking nearby foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75 fire damage. | 15 | 3 | 25 | |
| 洛葛特的魔咒 | Target foe and all foes in the area are struck for 7...91 fire damage and are set on fire for 1...3 seconds. | 25 | 3 | 15 | |
| 灼熱氣息 | Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 5...24 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. | 25 | 3 | 30 |
[編輯] 水系魔法
| 冰霜護甲 | For 10...29 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic. | 5 | 1 | 45 | |
| 霧之護甲 | For 8...18 seconds, you gain +10...34 armor and move 33% faster. | 10 | 2 | 30 | |
| 模糊視線 | For 8...18 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. | 15 | 1 | 20 | |
| 召喚冰霜 | Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1...13 cold damage. | 10 | 1 | 60 | |
| 強力凍結 | You cause a Deep Freeze at target foe's location. All foes near this location are struck for 10...70 cold damage. For 10 seconds, all foes move 66% slower. | 25 | 3 | 15 | |
| 冰霜爆裂 | All nearby foes are struck for 20...92 cold damage and move 66% slower for 5...10 seconds. | 15 | 3/4 | 30 | |
| 冰之牢獄 | For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower than normal. This effect ends if target takes fire damage. | 10 | 2 | 30 | |
| 冰之矛 | Ice Spear flies toward target foe, striking for 5...53 cold damage if it hits. Ice Spear has half the normal Spell range. | 5 | 1 | ||
| 冰之尖刺 | Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds. | 15 | 2 | 15 | |
| 水漩渦 | Create a maelstrom at target foe's location. For 10 seconds, foes in that area are struck for 10...22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. | | 25 | 4 | 30 |
| 心靈凍結 | Target foe suffers 10...34 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 2...5 seconds. | | 10 | 1 | 20 |
| 迷霧形態 | For 8...18 seconds, you cannot take or deal damage from attacks. | 10 | 2 | 30 | |
| 紋章鏽蝕 | For 6...35 seconds, target foe and all adjacent foes take 3 times as long to activate Signet. | 5 | 2 | 30 | |
| 冰風暴 | Target foe is struck for 10...54 damage and moves 66% slower for 2...5 seconds. | 10 | 1 | 10 | |
| 旋渦靈氣 | For 8...18 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles. | 10 | 1 | 60 | |
| 守護結界 | Create a ward against harm at this location. For 8...18 seconds, allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage. | 15 | 1 | 20 | |
| 水之調和 | For 36...55 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. | 10 | 2 | 60 | |
| 水之三叉戟 | Send out a water trident at target foe. Water Trident strikes for 5...53 cold damage if it hits. If it hits a moving foe, that foe is knocked down. | 5 | 1 | 3 |















