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Energy 能量 Activation 施展 Recharge 再使用

精英技能 編輯

風速之箭
Quick Shot
風速之箭
精英 弓術技能 你射出一隻飛行速度兩倍的箭 能量 5 施展 1 回復 1 遊俠 無屬性 0 核心
脫逃
Escape
脫逃
精英 態勢 持續1...7...8秒,你的移動速度增加33%,且有75%的機率格檔攻擊。 能量 5 回復 12 遊俠 專精 0 核心
弓手的賭注
Marksman's Wager
弓手的賭注
精英 準備技能 持續18秒,每當你的弓箭技能命中目標敵人,你獲得5...9...10能量,若你失誤則失去10能量。 能量 5 施展 2 回復 24 遊俠 專精 0 核心
誓言之箭
Oath Shot
誓言之箭
精英 弓術技能 當擊中目標敵人時,除了此技能外的所有技能回復。若此技能攻擊失誤,則你所有技能在10秒內無法使用。(專精7以下有50%技能失誤機率) 能量 10 回復 25 遊俠 弓術精通 1 首部曲
熟練態勢
Practiced Stance
熟練態勢
精英 態勢 持續20...32...35秒,你的"準備"類型技能的施展速度加快50%, 而且持續時間增加30...126...150%。 能量 5 回復 15 遊俠 專精 0 核心
兇猛衝擊
Ferocious Strike
兇猛衝擊
精英 寵物攻擊 你的寵物發動兇猛衝擊對目標造成額外13...25...28傷害。若寵物攻擊成功,你獲得怒氣值以及3...9...10能量。 能量 5 回復 8 遊俠 野獸支配 0 核心
齊射
Barrage
齊射
精英 弓術技能 同時攻擊最多6名鄰近敵人,對這些敵人造成額外5...17...20傷害,使用此技能終止所有的『準備』狀態。 能量 5 回復 1 遊俠 弓術精通 0 核心
致殘之箭
Crippling Shot
致殘之箭
精英 弓術技能 技能命中時造成目標“殘廢”1...8秒鐘。此攻擊不能被“格擋”。 能量 15 回復 1 遊俠 弓術精通 1 首部曲
懲罰之箭
懲罰之箭 (Punishing Shot) 編輯 遊俠 弓術精通 精英弓術技能 10能量 1/2施展 8回復
精英弓術技能,命中時造成額外10..18傷害,並且中斷對方動作
大火災
大火災 (Greater Conflagration) 編輯 遊俠 求生 精英自然儀式 5能量 5施展 60回復
Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds. This is an elite skill.
燃燒之箭
燃燒之箭 (Incendiary Arrows) 編輯 遊俠 求生 精英準備技能 5能量 2施展 24回復
精英準備技能 持續8秒,命中時中斷對方動作並使其"著火"1...3秒.
梅蘭朵之箭
Melandru's Arrows
梅蘭朵之箭
精英 準備技能 持續18秒,每當弓箭命中目標時,使其遭受『流血』病症3...25秒,若該目標正受到『加持』效果,則額外+8...28傷害。 能量 5 施展 2 回復 12 遊俠 求生 1 首部曲
梅蘭朵的元氣
Melandru's Resilience
梅蘭朵的元氣
精英 態勢 持續8...18...20秒,每項你遭受的『病症』與『降咒』,你將獲得體力再生 4 與能量再生 1 。 能量 5 回復 25 遊俠 求生 1 首部曲
毒箭
Poison Arrow
毒箭
精英 弓術技能 當擊中目標敵人時,使其遭受『中毒』病症5...17...20 能量 5 回復 1 遊俠 求生 1 首部曲
尖刺陷阱
Spike Trap
尖刺陷阱
精英 陷阱 持續90秒,當此陷阱被觸發時,每秒(共2秒)對『附近』的敵人造成10...34...40穿刺傷害,造成擊倒以及『殘廢3...21...25秒,此技能在施展時容易被中斷。 能量 10 施展 2 回復 20 遊俠 求生 0 核心

無屬性 編輯

解毒紋章 解除自身「中毒」、「疾病」和「盲目」狀態。Cleanse yourself of poison, disease and blindness.   2Activation 8Recharge
必中之箭 以三倍速度射出弓箭,此攻擊無法被「格擋」或「迴避」。Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded." 5Energy   3Recharge
衰弱之箭 衰弱之箭命中時,目標失去 10 能量。If Debilitating Shot hits, your target loses 10 Energy. 10Energy   10Recharge
雙重箭 同時射出兩枝箭到目標敵人身上。這些箭比一般的箭少 25% 傷害。Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. 10Energy   5Recharge
風速之箭 Shoot an arrow 2 times faster than normal. 5Energy 1Activation 1Recharge

專精編輯

震暈之箭 震暈之箭如果命中,會中斷目標敵人的行動,但是只造成(1~13)傷害。如果受到中斷的是技能,此技能回復時間增加 20 秒。If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 5Energy 1/2Activation 10Recharge
閃避 持續(5~10)秒,你的移動速度增加 33% ,且有(27~65)% 機會「迴避」弓箭。如果進行攻擊,則閃避終止。For 5...10 seconds, you move 33% faster than normal and have a 27...65% chance to "evade" incoming arrows. Dodge ends if you attack. 5Energy   30Recharge
脫逃 For 5...15 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks. 5Energy   30Recharge
閃電迴避 持續(5~10)秒, 你有 75% 機會「迴避」肉搏攻擊和弓箭攻擊,同時攻擊速度增加 33% 。For 5...10 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster. 10Energy   45Recharge
弓手的賭注 For 12 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 5Energy 2Activation 24Recharge
誓言之箭 If Oath Shot hits, all your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise at 7 or less.) 10Energy   20Recharge
近距弓射 此技能的弓射距離是平常的一半,但是造成(10~22)額外傷害。Shoot an arrow that has half the normal range, but strikes for +10...22 damage. 10Energy   3Recharge
熟練態勢 For 20...32 seconds, your preparations recharge 50% faster and last 24...45% longer. 5Energy   15Recharge
揚塵 緊鄰的目標敵人和目標附近的敵人在(3~13)秒內「盲目」。Target touched foe and foes adjacent to your target become Blinded for 3...13 seconds. 5Energy 1Activation 45Recharge
旋風防禦 持續(8~18)秒,你有 75% 的機會「格擋」攻擊。當格擋成功,鄰近的敵人受到(5~10)穿刺傷害。For 8...18 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 piercing damage. 10Energy   60Recharge

野獸支配編輯

野獸突襲 Your animal companion attempts a Bestial Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. 5Energy   15Recharge
殘暴衝擊 Your animal companion attempts a Brutal Strike that deals +5...17 damage. If the attack strikes a foe whose health is below 50%, that foe takes an additional +5...17 damage. 10Energy   5Recharge
敏捷呼喊 For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster than normal. 10Energy   25Recharge
守護呼喊 For 120 seconds, your animal companions have a 1...11 base damage reduction. 5Energy   115Recharge
迷魅動物 Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. 10Energy   10Recharge
安慰動物 You heal your animal companion for 20...87 points. If your companion is dead, it is resurrected with 10...48% Health and all your skills are disabled for 8 seconds. 10Energy 1Activation 1Recharge
擾亂衝刺 Your animal companion attempts a Disrupting Lunge that deals +1...10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. 5Energy   5Recharge
滅絕之地 Create a level 1...8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14...43 damage to all nearby creatures of the same type. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
能量之風 Create a level 1...8 Spirit. For creatures within its range, all skills cost 15 Energy less (minimum cost 10 Energy), and skills recharge 25% slower than normal. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
野性衝刺 Your animal companion attempts a Feral Lunge that deals +5...17 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 3...21 seconds. 5Energy   10Recharge
兇猛衝擊 Your animal companion attempts a Ferocious Strike that deals +13...25 damage. If that attack hits, you gain adrenaline and 3...9 Energy. 5Energy   8Recharge
豐收季節 Create a level 1...8 Spirit. For creatures within its range, every creature's maximum health is increased by 50...290 and they gain +15 armor. This Spirit dies after 15...39 seconds. 5Energy 5Activation 60Recharge
傷殘之擊 Your animal companion attempts a Maiming Strike that deals +5...17 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13 seconds. 10Energy   10Recharge
梅蘭朵的突擊 Your animal companion attempts a Melandru's Assault that deals +5...17 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5...17 additional damage. 10Energy   10Recharge
食腐獸的吶喊 All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% failure chance with Beast Mastery 4 or less.) 5Energy   30Recharge
獵食者突襲 Your animal companion attempts a Predator's Pounce that deals +5...17 damage. If that attack hits, your animal companion gains 5...41 Health. 5Energy   5Recharge
獵食季節 Create a level 1...8 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit you gain 5 Health. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
太古回音 Create a level 1...8 Spirit. For creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
復活動物 Resurrect all nearby allied animal companions. They come back to life with 10...77% Health. 5Energy 6Activation 20Recharge
食腐獸之擊 Your animal companion attempts a Scavenger Strike that deals +5...17 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12 damage. 10Energy   5Recharge
共生 Create a level 1...8 Spirit. For creatures within its range, for each Enchantment on a creature, that cretaure's maximum Health is increased by 27...125. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
共生連結 For 120...264 seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. 10Energy   55Recharge
虎之怒 All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 33% faster than normal. 10Energy   10Recharge

弓術精通編輯

齊射 All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1...13 damage if they hit. 5Energy   1Recharge
迷惑之箭 If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage. 25Energy 1/2Activation 10Recharge
致殘之箭 If Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be "blocked" or "evaded." 10Energy   1Recharge
決心之箭 If Determined Shot hits, you strike for +3...15 damage. If Determined Shot fails to hit, all of your attack skills are recharged. 5Energy   10Recharge
順風 Create a level 1...8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
獵人之箭 If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3...21 seconds. 5Energy   5Recharge
穿刺攻擊 If Penetrating Attack hits, you strike for +3...15 damage and this attack has 20% armor penetration. 10Energy   3Recharge
射足 If Pin Down hits, your target is Crippled for 3...13 seconds. 15Energy   15Recharge
強力之箭 If Power Shot hits, you strike for +10...18 damage. 10Energy   6Recharge
精準之箭 If Precision Shot hits, you strike for +10...18 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted. 10Energy   6Recharge
懲罰之箭 If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted. 10Energy 1/2Activation 8Recharge
風之解讀 For 24 seconds, your arrows move twice as fast and deal 3...9 extra damage. 5Energy 2Activation 12Recharge
野性之箭 If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13...25 damage. 10Energy 1/2Activation 5Recharge

求生編輯

塗毒 For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13 seconds. 15Energy 2Activation 12Recharge
荊棘陷阱 When Barbed Trap is triggered, all foes in the area take 20...56 piercing damage, become Crippled, and begin Bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 15Energy 2Activation 20Recharge
窒息毒氣 For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. 15Energy 2Activation 24Recharge
蛛化精靈防禦 For 5...10 seconds, you gain 75% chance to evade attacks and 34...55 armor against elemental damage. 5Energy   60Recharge
塵土陷阱 When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...9 seconds and take 10...22 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. 25Energy 2Activation 30Recharge
火焰陷阱 When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15...27 fire damage and set on fire for 1...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 10Energy 2Activation 20Recharge
凍土 Create a level 1...8 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30...78 seconds. 5Energy 5Activation 30Recharge
大火 Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
治癒之泉 For 10 seconds, all nearby allies are healed for 15...51 every 2 seconds. While activating this skill, you are easily interrupted. 10Energy 2Activation 20Recharge
爆烈箭 For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes. 10Energy 2Activation 12Recharge
燃燒之箭 For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1...3 seconds. 5Energy 2Activation 24Recharge
火箭 For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage. 5Energy 2Activation 12Recharge
梅蘭朵之箭 For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21 seconds, and if they hit a target who is under an Enchantment, they do +8...24 damage. 5Energy 2Activation 12Recharge
梅蘭朵的元氣 For 8...18 seconds, you gain +2 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. 5Energy   25Recharge
泥沼 Create a level 1...8 Spirit. For all creatures within its range, all creatures move 10% slower than normal and speed boosts have no effect. This Spirit dies after 30...78 seconds. 5Energy 5Activation 30Recharge
自然再生 Create a level 1...8 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
毒箭 If Poison Arrows hits, your target becomes Poisoned for 5...17 seconds. 5Energy   1Recharge
活力微風 Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds. 25Energy 5Activation 60Recharge
蛇之敏捷 For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 5Energy   45Recharge
尖刺陷阱 When Spike Trap is triggered, all nearby foes take 10...56 piercing damage, become Crippled for 3...13 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 10Energy 2Activation 20Recharge
追風者 For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage. 10Energy   30Recharge
巨魔藥膏 For 10 seconds, you gain Health regeneration of +3...9. 5Energy 3Activation 10Recharge
吹拂之風 Create a level 1...8 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge
寒冬 Create a level 1...8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126 seconds. 5Energy 5Activation 60Recharge

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